This project is a Unity mobile game. I enjoyed designing features like rankings, league and player rewards, in-game video offers, restaurant and fishing minigame, and. I also created player-centered features like achievements, player profiles, and cooperative leagues. Moreover, I did collectibles like profile pictures, profile frames, decorations, themed buildings, premium buildings, graphics, animations, and icons for new features. To facilitate the implementation I also applied different ways to optimize the way assets are handled by the engine for mobile.
I designed the different UI elements to advance through, play and track the progress in the minigame. The minigame is composed o several features: a fishing menu with lures and types of fish, a game screen, a caught fish screen, a fish restaurant, and a fishing booster tab
To start the player picks the 'lure' or bait that offers a regular or good chance to catch a better fish.
I designed the main game UI elements, overstates, and animations to show the player when to reel the fish and how close he is to catching it.
I designed the 'Catching Fish' UI. I improved the UX of the feature by Deciding to have two waves coming from the sides of the Ui Pop-up to make the player feel that he got something and get him wet.
I wanted also to have a frontal view in a top-down perspective to be able to see the fish while is being fried
I created these icons for the fishing minigame in vectors. The baits and rarities needed to show visual progression through color and shape. I also create other ones needed for the fishing boosts, the two states of the fish, and some ready meals.
I designed the cards for the achievements that contained progression and feedback for collection. Also some elements like the trophies and medals.
I designed the UI of the ranking screens for players and cooperatives. The screen enables the player and the cooperatives to see the requirements needed to reach a higher position in the game and compare themselves with each other.
I designed the league rewards tab for players and cooperatives for they to see the different rewards they could get. I created medals for players and trophies for cooperatives to reward their efforts.
I designed the achievement system and the UI elements. I wanted to have a card design that shows all the information and progression to achieve this particular goal. The player can also check all the possible achievements available in the game. I added a bouncing animation in the cards that are ready to be collected, and also a glow and particles to the trophy. I designed the trophies based on the shape of the logo of Big Farm Mobile Harvest.